![]() ![]() This might not be such an issue in the long run due to GPUs overpowering the game a lot anyway. This would be a much different story if they were re-compiled from the source rather than specific optimizations for the Xbox 360. Very inefficient performance-wise as the translation from Xbox 360 GPU instructions to PC GPU instructions is expected to be.No Cubemap support until I recreate the math used for it.Shaders that don’t actually convert yet due to unsupported instructions.Inaccuracies in different shaders yet to be found or properly debugged.There’s still quite a few glaring issues at the moment though: While I’m even busier than usual with exams and such, I decided to give the shader stuff another try and managed to fix a lot of the issues my converter had. The following is a summation of his progress so far: Since its release, the project team has been digging in further to figure out what can be ported, with Dario FF now looking to port Unleashed‘s shader information. ![]() The mod was very positively received, for both allowing players to relive the best content of Unleashed and for being the catalyst of Sonic Generations‘ modding tools/community today. It’s been nearly two years since the release of Unleashed Project, a full conversion mod of Sonic Generations PC which ported all main Day stages from Sonic Unleashed to the platform. ![]()
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